cburz
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Posts: 3
Joined: March 2014
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Post by cburz on Mar 27, 2014 5:15:51 GMT
the repair function seems a bit funky to me. i understand that there would possibly be a superfluous influx of revolvers and such if the function was taken out, so i think maybe it will be possible to optimize it a bit. maybe halve or quarter the decrease dexterity of a repaired item?
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